Human & Computer Vision with Advanced Topics – Spring 2023

  • Instructor: Professor Zhigang Zhu
  • The CUNY Graduate Center and City College
  • Course Code: CSC 83020 – 01  (55719) Human & Computer Vision with Advanced Topics
  • Time: Wednesday 9:30 – 11:30 am; Location (Hybrid): (1) In-person at The CUNY Graduate Center Rm XXXX (noted in the syllabus), (2) Online [Class Zoom Link]
  • Office Hours: Thursday 2:00 pm – 4:00 pm [Office Hours Zoom Link].

Course Update Information

Course Objectives

This course will cover the fundamental work on color, shapes, stereo and visual motion, which has dealt with the problems of image understanding, 3D reconstruction from multiple images, and structure from motion with video sequences. In addition to these traditional problems, we will also showcase a recent example in successfully using image processing, computer vision and machine learning techniques for transforming large transportation centers into Smart and Accessible Transportation Hubs (SAT-Hubs) for serving people with disabilities. Moreover, the best successful vision system that computer vision researchers can learn from is the human vision system. Therefore this course will briefly discuss human vision science and explore how the brain sees the world too.  

Course Syllabus and Tentative Schedule (mm/dd) 

Part I. Basics of Human and Computer Vision
I-1. Human Eyes
I-2. Visual Brain
I-3. Depth and Color
I-4. Features

Part II. 3D Computer Vision
II-1. Camera Models
II-2. Camera Calibration
II-3. Stereo Vision
II-4. Visual Motion

Part III. Advanced Topics
III-1. Vision in Space and Time
III-2. Vision and Assistive Technology
III-3. Understanding People
IV-4. Understanding Places

Textbook and References

Main Textbook:    

  1. Computer Vision,  In the form of Lecture Notes and Slides;  will be provided by the instructor 
  2. Vision and Brain – How We Perceive the World, By James V. Stone, The MIT Press. Paperback | $30.00  | ISBN: 9780262517737 | 264 pp. | 6 x 9 in | 25 color illus., 132 b&w illus.| September 2012 (For students with little experience in vision and neuroscience to know human vision, brain and computational neuroscience)


Online References and additional readings when necessary. 

Grading and Prerequisites

The course will accommodate both PhD students in Computer Science and master level graduate students in Data Science and Cognitive Neuroscience at the CUNY Graduate Center. Students who take the course for credits will be required to finish 3 assignments (15% for each), one midterm exam (30%), and  one programming project (25%, including submit a report (10%) and give a presentation (15%) to the class at the end of the semester). The topics of the projects will be given in the middle of the semester and will be related to the material presented in the lectures.

For the assignments and the projects, students may discuss ideas together. But since each student get credits for his or her submissions, all actual program code and written answers must be done individually by each student, and must not be shared. The midterm exam will be a close-book exam. You will need to clear state that you will neither give nor receive unauthorized assistance on this exam.

We fully support CUNY’s policy on Academic Honesty, which states, in part:

Academic dishonesty is unacceptable and will not be tolerated. Cheating, forgery, plagiarism, and collusion in dishonest acts undermine the CUNY’s educational mission and the students’ personal and intellectual growth. Students are expected to bear individual responsibility for their work, to learn the rules and definitions that underlie the practice of academic integrity, and to uphold its ideals. Ignorance of the rules is not an acceptable excuse for disobeying them. Any student who attempts to compromise or devalue the academic process will be sanctioned.

Academic sanctions in this class will range from an F on an assignment to an F in this course.

Students are required to have a good preparation in both mathematics (linear algebra/numerical analysis) and advanced programming.